GIR - Invader Zim

GIR (Blue Version) in Marmoset Viewer.

GIR (Red Version) in Marmoset Viewer.

GIR (Blue Version) front, rendered with V-Ray.

GIR (Blue Version) front, rendered with V-Ray.

GIR (Blue Version) front top, rendered with V-Ray.

GIR (Blue Version) front top, rendered with V-Ray.

GIR (Blue Version) front bottom, rendered with V-Ray.

GIR (Blue Version) front bottom, rendered with V-Ray.

GIR (Blue Version) back, rendered with V-Ray.

GIR (Blue Version) back, rendered with V-Ray.

GIR (Blue Version) back top, rendered with V-Ray.

GIR (Blue Version) back top, rendered with V-Ray.

GIR (Blue Version) back bottom, rendered with V-Ray.

GIR (Blue Version) back bottom, rendered with V-Ray.

GIR (Red Version) front, rendered with V-Ray.

GIR (Red Version) front, rendered with V-Ray.

GIR (Red Version) front top, rendered with V-Ray.

GIR (Red Version) front top, rendered with V-Ray.

GIR (Red Version) front bottom, rendered with V-Ray.

GIR (Red Version) front bottom, rendered with V-Ray.

GIR (Red Version) back, rendered with V-Ray.

GIR (Red Version) back, rendered with V-Ray.

GIR (Red Version) back top, rendered with V-Ray.

GIR (Red Version) back top, rendered with V-Ray.

GIR (Red Version) back bottom, rendered with V-Ray.

GIR (Red Version) back bottom, rendered with V-Ray.

GIR (Invader Zim) turnaround, rendered with V-Ray.

This is a fan-made textured model based off of the character GIR, from the series "Invader Zim" by Jhonen Vasquez. This was modeled in Modo, UV maps and rendering were done in Maya with V-Ray, and the textures were done in Substance Painter. This was my first experience using Substance Painter.

I have made both the blue/green version of GIR, as well as his sinister red version. Displayed here are two Marmoset Viewers for each version with a platform for GIR to stand on, high resolution rendered stills of the finalized asset, and a rendered turnaround which also shows each texture map.